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Operating system: Windows XP, Windows Vista or Windows 7 CPU: Pentium 4, Athlon XP 2.0 GHz, Intel® Core™ Duo 1.66 GHz or faster Memory:1 GB or more Graphics Card: ATI Radeon 9550, Nvidia Ge Force FX 5200, Mobile Intel® 945GM or better, Shader model 2.0 Hard Disk:3 GB or more of free HD space Internet connection speed: Cable or DSL (broadband) Mac: Twinity has been tested under Boot Camp and Parallels on various Mac systems and has worked without any particular problems.
In fact, one should ask the question: 'why does CISCO, the owner of Web Ex, maintain a very strong presence (including healthcare-related) in the world of Second Life and regularly conduct activities there?
(Same for IBM.)' Many bloggers and commentators have already discussed this and described some very early solutions attempting to combine the powers of Web Ex and 3-D worlds; for example: See also: Live meetings in 3-D virtual worlds vs. Boulos - April 2008 The message and the vehicle--technology should be a servant, not a goal: A richer 3D multimedia environment will not always result in more effective information acquisition and learning.
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' Again, this is not a full answer, but just some thoughts.The message of a any given 3D presence must not become too eclipsed by the cutting-edge technology used to deliver it.Technology needs to be transparent, almost invisible. Technology has to prompt curiosity but remain discrete, so that one can fully focus on the message of the 3D experience. Boulos - September 2008 A tale of two graphics cards in Second Life - Left: low-end Intel GMA 900 card (64 MB shared graphics memory); right: high-end NVIDIA Go 7 series card (with 256 MB dedicated graphics memory).And the Wind Light version of Second Life requires an even more powerful graphics card to cope with the Ultra quality graphics settings (in Second Lifes Preferences), with all Atmospheric Shaders and Water Reflections enabled!Dynamic shadows in Second Life (click above snapshot for You Tube video).